However, one can still fly with creative mode or elytra, or use explosives/slime blocks and pistons to get past y=320.īedrock Edition technically has no hard boundary, and the world at far distances is far too ravaged by several distance effects to provide any semblance of reasonable gameplay. The player is able to build up to y=320, and down to y=-64. It is advisable to take note of what distance effects do exist, as well as the hard limits present - notably the ☓3,554,432 lighting stop and hard limit of ☒,147,483,647. The game performs normally even at distances of X/Z: ☒,000,000,000, as in modern versions most distance effects have been patched out of the game. This is considered to be the absolute edge of the Minecraft world.īy editing the source code for the game, it is possible to extend the terrain generation and world border past X/Z: ☓0,000,256 (up to X/Z: ☒,147,483,647) and experience the game quite normally (no ghost chunks mobs can spawn alright commands accept higher values). At that point, the player is frozen in place until the minecart is destroyed, then they are teleported back to X/Z: ☓0,000,000.Īs the server thinks the player is still at X/Z: ☓0,000,000, no more chunks generate past X/Z: ☓0,000,256. By using a minecart (in a superflat preset with the top layer as rails), the player can go even further, up to X/Z: ☓0,000,256. Other block interactions, such as TNT exploding or water flowing, affects blocks outside this limit. This value is hard-coded into the game's source code. Using commands like / teleport does not work, since the game does not accept any value beyond X/Z: ☓0,000,000. At this point, there is an invisible "wall" preventing the player from advancing by setting any players' positions beyond it to it, even in spectator mode. The third layer lies exactly one chunk further, at X/Z: ☓0,000,000. There are several methods of bypassing this border. The next layer is the world border, which lies at X/Z ☒9,999,984 by default, and establishes an arbitrary (but capped at this default value) blockade to prevent the player from advancing. This limit prevents any surpassing of the next borders using the Nether to multiply distance by 8. There are several different intended horizontal boundaries in the game.įirstly is the maximum distance nether portals can generate at in the Overworld, at X/Z ☒9,999,872 blocks (128 blocks, from the 16 blocks per chunk multiplied by the 8 block multiplier). Chunks still generate past this point, but the player cannot go past ☓0 million blocks out. The world border is located at X/Z ☒9,999,984. By double tapping on the map, you can quickly enable/disable the functionality as well.Definition Java Edition Horizontal limits With that option enabled, you can drag the map with your finger to navigate, you can pinch to zoom in and out, and you can tap and hold to set a marker on the map. When using a touch-enabled device, an extra option for enabling/disabling touchscreen control will appear below the map. The "Save Map" button allows you to save the currently shown map as png image file. You can always remove and add the marker by double clicking on the map. The lower inputs allow you to go to a specific point (e.g., your base) of the map and set a marker there. You can use the slider below the map or your mousewheel for zooming. To scroll, use your arrow keys while your mouse cursor points at the map, or move your mouse while holding down the left mouse button. Once you entered your seed and version you can start using the map. The app does this the same way Minecraft does, so it's safe to use letters (and other characters) as well. If you type in anything else (like letters), it will be converted to a number. You should also know that a seed is always a number (up to around 20 digits). When loading a seed from a level, the seed will automatically be stored as a level. Levels allow you to store and reuse seeds on this website, without having to load your savegame every time. On Windows you can use %appdata%\.minecraft\saves to get to that folder. You can find the savegames in the saves folder of your Minecraft installation. Level.dat is a small file located in the folder of every Minecraft savegame. The latter can be done by clicking on "Load from Save." and selecting your level.dat, or by drag
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