![]() Not very complicated, but maybe that’s what we needed this early in the series, when we were still being introduced to these players. Game design: Like many of the other Physical 100 challenges, this mission shines in its simplicity: Get the ball. If no one has the ball after three minutes, an overtime lasting 60 seconds will be played. Whoever has the ball at the end of the three-minute round wins. Arena B is a wrestling pool where contestants with physical strength and fighting strategy can thrive. Arena A is an obstacle course where contestants with agility and speed can thrive. The game: Contestants face off in one of two arenas. “The Fire of Prometheus” Obstacle Course Challenge Total score: 3.5 out of 10 plaster torsos 11. That being said, it was kind of boring to watch, even if they tried to up the angst factor by bringing Cha Hyun-seung’s injured rib into focus. This game had surprising depth in that contestants who prioritized a steady pace over speed ending up doing best. Game design: Whether by design or not, this one had me flashing back to traumatic gym class experiences in a way that had me truly feeling for the contestants running around that infernal track. If they are tagged, then they are eliminated. “The Tail of Ouroboros” Running Challengeĭescription: Players must run around a track, staying out of reach of the player behind them. Total score: 2.5 out of 10 plaster torsos 12. Sweat scale: Low, compared to what was to come… 1/5 Plus, they already did this one on Single’s Inferno. Even though Kim Min-cheol almost managed to advance, it was pretty obvious heading in that his lower body weight would put him at a severe disadvantage. That being said, for a finale challenge, the tug-of-war was a bit of a dud. Game design: What could have been a simple challenge of strength becomes slightly more complex with the task of using a key in a lock under pressure. The players must fight to reach their platform and key, and unlock themselves. The keys to the locks that can free them from the group are on five different platforms an equal distance away. Five-Way Tug-of-Warĭescription: The final five contestants are locked in a harness and attached to one another by tether. Total score: 2 out of 10 plaster torsos 13. Sweat scale: Don’t sweat - you have to hold on! 1/5 No other contestant stood a chance, and it was rough to watch the final two women contestants go in a single, lackluster event. Game design: Visually, the mechanics of an ever-falling rope are very cool, but everyone knew mountain rescue climber Kim Min-cheol had this in the bag from the beginning. The player who can keep from touching the floor the longest wins. “The Wings of Icarus” Rope-Climbing Challengeĭescription: Players must scale a rope that keeps moving down to the floor. Now that the first season of Physical 100 has wrapped, we’re taking the time to rank each of the challenges, in a highly scientific process that rates each of the challenges on a scale of 1 to 5 on reality TV game design and how sweaty contestants get during the course of it. It’s a good reminder that there are many different kinds of abilities, and the human with the stereotypically “best” body is not necessarily the human who will “survive.” ![]() Physical strength has always been a factor on this show, but abilities like grip strength, endurance, and even meticulousness in building a bridge of wooden planks have all been factors in who wins and who loses specific challenges. While artificial physical challenges like the ones on Physical 100 will always prioritize certain skills above others, the Korean competition series has done an impressive job of mixing up exactly what those skills are to a certain degree. ![]() Not only does this make for good TV, but it also makes who can win the honor of “best physique” a bit more complicated than simply who can lift the heaviest object. From the get-go, Physical 100 has kept its contestants - and its audience - on their toes by switching up its game mechanics in surprising ways. ![]()
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